His latest adventure takes him to the huge south-east Asian island of Panau, where Baby Panay is having his wicked way with the inhabitants.Īs Rico runs amok through the various environments of Panau, he'll be getting involved with a twisting, turning plotline of deception, intrigue and dirty tricks, nothing of which we can reveal here, for both legal and moral reasons. Rico is a secret agent, a sort of Hispanic James Bond, but with an even more uncanny ability to dodge death and defeat evil. Let's do a quick recap for those who haven't been here very long. And it turns out that he's swinging rather well, as it happens. We got a chance to test out how well Tarzan the secret agent swings in the run up to his launch into the public sphere in March. Our guess is that it won't but don't worry about it Once Just Cause 2 grapples you by the brain and you're jumping from helicopters and hi-jacking fighter jets in mid-air, it's unlikely that you'll care about what you'll be doing 20 minutes from now.Īgent Rico Rodriguez is what Tarzan would be if he was transplanted from his Johnny Weissmuller days, given a free shopping trip at Topman, and then shoved onto a tropical island, in the middle of a battle between rebels and a ruthless dictator, with the order to sort things out He even still has his swinging ability, though instead of vines and going "Ah-ah-ah!" a lot, he uses a kind of bionic grappling hook. Whether the carnage can form lasting appeal is still to be seen. It'll live or die on the diversity of its missions, given the stamina needed to endure the utter madness of tethering two people together by their faces for an hour. Just Cause 2 is a loopy open-world shooter that stuns by offering an abundance of choice. Even the side missions are more interesting this time around, having beenpromoted from simple courier tasks to exploding giant satellite dishes and jumping off buildings in slow motion. Then you've got the races, a returning feature, in which you'll chuck a vehicle through some checkpoints against the clock, whether it be a fighter jet or a moped. Thirty heavily guarded generals live in Just Cause 2s archipelago, and for whatever reason they're to be murdered. Every settlement contains a number of collectibles (which upgrade your vehicles and weapons), and destructible government property -through collecting everything, and blowing up the rest you'll be given a percentage completion level for that settlement You won't be able to walk far without being reminded that you're 8% away from fully looting the nearest town. The map's peppered with a reassuring quantity of stuff too. Where Mirror's Edge achieved a sense of terrifying vertigo through cleverly working the camera angles, Just Cause 2 does it through brute force -you're thousands of feet above the earth and, thanks in no small part to infinite draw distances, it feels like it. Dubai-grade skyscrapers rise up from icy cliff faces and tower above cities, their sheer altitude demanding they be base jumped from. Impossibly close climates range from vast desert plains to dense jungles and snowy mountains. Not just in the north, east south and west but in the up and down too. Line.īesides the grappling hook and parachute fun, the world itself is huge. You can even tow vehicles using it, if you can imagine such a luxury. Riding on top of a limousine before tethering the front of the vehicle to an overhead sign caused the car to back flip, launching us into the air. Otherwise the grapple is comprehensively useful, working in almost every circumstance we tried during our hands-on session. Melee him to death while he's hanging, and the game cheerfully awards you a pifiata kill. Tether an enemy to a ceiling and he'll dangle helplessly. Tether a man to the back of a car and he'll be dragged along by it Tether a car to a road during a chase and it will be violently jolted, flipping and spinning madly through the air before coming to a standstill. Tether two people together in this way and they'll be flung towards each another with lethal, hilarious force. The hook's abilities have been shaken up too, you're now able to hold the grapple key down to attach it to somebody or something, before releasing it while aimed at another object to attach one to the other. Where Just Cause's use of the grappling hook and parachute was restricted, the sequel allows you to use both at any time. To this end, and unlike in the previous game, you're never stranded on the ground for long - as long as you can grapple, you can fly.
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